• bampop@lemmy.world
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    21 days ago

    I really don’t see the point of the whole pixelated aesthetic. I mean, it’s nostalgia, but for what? For a time when we wished we had more pixels? If you want that kind of nostalgia, why not also have a loading screen showing a cassette tape going round… for 15 fucking minutes. Hell, it isn’t even accurate nostalgia, because pixelation on a hi res smartphone or monitor looks totally different from the blurry pixelation you get on a shitty CRT TV. If you can see the corners on your pixels, you’re doing it wrong.

    I know there is a lot to be nostalgic for, it’s just that the lack of pixels isn’t one of those things. Some things have simply gotten better, more pixels is one of those things. Pixelation is just a way of making a game graphically less clear and less pleasant to look at. /rant

    • MonkderVierte@lemmy.zip
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      21 days ago

      It’s an art style born out of neccessity but still distinct. You know, pixel art. Has their own ästhetics.

      • bampop@lemmy.world
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        21 days ago

        Don’t get me wrong, I love the creativity that comes from having such a limitation. And back when it was a necessity, and you could count the color palette on your fingers, some pixel art was amazing. But it was largely about trying to transcend those limitations. For example, it was very common to use antialiasing as much as possible, because you’re trying to make things look good despite the pixellation. Whereas the aesthetic of modern pixel art tends to be about making things as clunky and jaggy as can be, so you can really check out those pixels, or showcase that crappy color palette. Conspicuous pixellation is untrue to its origins. It also makes game objects less recognizable, sacrificing utility for an aesthetic. I know there are people who like it, which is fine, but that doesn’t mean it can’t be criticized, and so far I have seen no counterpoints to the criticisms I have raised.

        • MonkderVierte@lemmy.zip
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          21 days ago

          For example, Rimworld uses pixelart for utility before aesthetic.

          Btw, aesthetic vs. ästhetik; what english volks do just to not use Umlauts.

          • bampop@lemmy.world
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            21 days ago

            For example, Rimworld uses pixelart for utility before aesthetic.

            That’s interesting. I’ve never played Rimworld, how does that work?

              • bampop@lemmy.world
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                20 days ago

                I was wondering how pixelation actually adds utility to the game. But I’ve looked at a few screenshots and Rimworld doesn’t seem particularly pixelated to me. Maybe we’re talking at cross purposes here, because Rimworld does have “pixel art” in the sense that it’s drawn pixel by pixel, and it does have the simplistic style that’s common in pixelated games. But it’s displayed at reasonably high resolution so it’s not noticeably pixelated.

                What I’m bitching about is games like Stardew Valley where they have committed to fewer pixels on screen. The simplistic style with higher resolution in Rimworld is clear and functional. What I’m saying is that pixelated games would be better if they did the same.

    • skisnow@lemmy.ca
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      21 days ago

      I mean, it’s nostalgia, but for what?

      I think you might be falling at the first hurdle with your reasoning. Pixel art can be beautiful in of itself.

    • Lucy [she/faer]@piefed.blahaj.zone
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      21 days ago

      Just because you personally dislike certain art style doesn’t make it objectively bad. I’m a zoomer, I don’t have nostalgia for pixel graphics and yet I enjoy pixel art. I can’t stand CRT filters on pixel games (modern or emulated) btw.

      • bampop@lemmy.world
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        21 days ago

        Just because you personally dislike certain art style doesn’t make it objectively bad.

        It’s an aesthetic style! How would it be objectively bad? Of course my opinions are subjective.