• MonkderVierte@lemmy.zip
    link
    fedilink
    English
    arrow-up
    1
    ·
    21 days ago

    For example, Rimworld uses pixelart for utility before aesthetic.

    Btw, aesthetic vs. ästhetik; what english volks do just to not use Umlauts.

    • bampop@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      21 days ago

      For example, Rimworld uses pixelart for utility before aesthetic.

      That’s interesting. I’ve never played Rimworld, how does that work?

        • bampop@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          20 days ago

          I was wondering how pixelation actually adds utility to the game. But I’ve looked at a few screenshots and Rimworld doesn’t seem particularly pixelated to me. Maybe we’re talking at cross purposes here, because Rimworld does have “pixel art” in the sense that it’s drawn pixel by pixel, and it does have the simplistic style that’s common in pixelated games. But it’s displayed at reasonably high resolution so it’s not noticeably pixelated.

          What I’m bitching about is games like Stardew Valley where they have committed to fewer pixels on screen. The simplistic style with higher resolution in Rimworld is clear and functional. What I’m saying is that pixelated games would be better if they did the same.