I just went with what they already seemed familiar with. And, I mean, despite everything else, Bethesda does do environmental story telling very well (excluding Starfield). Any of their games (excluding Starfield) would be my goto prime examples regardless.
Environmental storytelling is like all the teddy bears you find in little poses and scenes in FO4. Audio logs are just normal storytelling.
Isn’t half life the prime example? I mean there are no cut scenes and only a few interactions with other people.
I just went with what they already seemed familiar with. And, I mean, despite everything else, Bethesda does do environmental story telling very well (excluding Starfield). Any of their games (excluding Starfield) would be my goto prime examples regardless.