This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
That murder-hobo part. I never really understood the expression.
Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.
On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.
And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.
That murder-hobo part. I never really understood the expression.
It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.
This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
That murder-hobo part. I never really understood the expression.
Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.
On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.
And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.
It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.