• MachineFab812@discuss.tchncs.de
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    10 months ago

    This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

    • qyron@sopuli.xyz
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      10 months ago

      That murder-hobo part. I never really understood the expression.

      Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.

      On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.

      And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.

      • I Cast Fist@programming.dev
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        10 months ago

        That murder-hobo part. I never really understood the expression.

        It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.