

It takes two
split fiction
These two were the top two favs of my wife and I last year. Played it takes two on our steam decks, and split fiction on our PCs. One of them is older and handled it great. Both pcs run linux.


It takes two
split fiction
These two were the top two favs of my wife and I last year. Played it takes two on our steam decks, and split fiction on our PCs. One of them is older and handled it great. Both pcs run linux.


I will admit to enjoying splatting zombies as I drive through them. If they brought the parquor/fighting challenges back, I’d probably seek out the driving/splatting challenge.


I agree with the truck mechanic. The map would have been too big without them. I also would have been cool with a fast travel mechanic from one unlocked safe zone to another.
My biggest complaint was arrow retrieval. It’s not just me, but it’s either bugged or only working worse than DL1. Arrow retrieval for me is 1 in 20. I loved DL1 bow/arrows. I’d run around and gather a big group, jump up somewhere high and rain down headshots, and retrieve most if my spent arrows.
Yep, I think the only thing github actions has over jenkins is built in versioning. I wish in jenkins I could edit a pipeline and easily roll it back. Or even better have tags so if I break something the team can just use the previous tag while I figure it out.
And the Actions in the marketplace aren’t?
My employers have only allowed a very small subset of each. It’s super frustrating having to reinvent the wheel constantly.
You can install the github actions runner locally and use it, however all that does is eat your cpu cycles and prevent them from charging you. It doesn’t help you debug that blackbox at all.
Not saying it’s perfect, but every job I’ve been at they’re migrating away from Jenkins. And they never have a reason to do so other than shiny new toy. Jenkins has it’s own problems, but I personally think it’s litterally decades ahead of github actions.
I do like runners better than the default jenkins run baremetal on the server, however the runners are too blackbox. I wish there was a debug toggle on runners. Pause at step, then provide a console into the runner. Some runs litterally take hours, so adding some debug output, and rerunning makes troubleshooting tedious.
Huh, I was expecting more. There’s so much to hate with github actions!
I could go on. I do CI/CD for work and gha is the tool they are having us use. I have no say in the matter.


You have an oompa-loompa dick?
Menu -> Exit Game -> Yes
Scroll Down - > Exit Game -> Yes
Scroll Down -> Exit to Desktop -> Yes
Exit Launcher -> Yes
Jackbox is one of the worst offenders of this. Have to exit 4 times to actually exit the game.
oooOoooo I haven’t heard of that one, I’m gonna take a look, thanks!