

And some of them are unskippable.


And some of them are unskippable.
TK Dodge RE made melee combat much more interesting when I last played. I could finally enjoy playing someone other than a stealth archer. :)
Adamant and other overhauls from SimonMagus did likewise for various other game mechanics. Some people prefer Ordinator and other overhauls from EnaiSiaion.
Interesting NPCs adds a bunch of potential followers, and the one I chose was fun.
And at least some of their flagship games were ported to PC by a developer that didn’t bother with optimization, leading to ridiculously high system requirements, so only a fraction of PC gamers would reasonably be able play them. (I’m looking at you, The Last of Us.)
High prices, late releases, badly performing ports, forced online accounts… Each of these mistakes is a slap in a potential customer’s face. Together, they practically guarantee poor sales.
Maybe they think recent RAM and GPU prices will lead many PC gamers to start buying Playstations? I doubt it.


In other words, these tariffs are effectively a tax on Americans, raising money for whatever Trump wants. Do I have that right?


Before legislation is passed, it is often drafted by people outside of Congress, and outside of the White House. Corporate lobbyists, for example.
I hope America recognises that the stakes are too high to be dismissive of this. Even if it goes nowhere the first time, or the tenth, becoming complacent would be a huge mistake.
Guild Wars 2 has a dynamic level scaling system that does a pretty good job of solving disparities like the one you described. I think it also has simpler battle mechanics than other MMOs. And the base game is free.


Looks like there’s a free demo, at least for now. (Part of the Next Fest?)


Yet still its one of the most modded engine of all times.
And leaded gasoline was one of the most widely used fuels of all time. That doesn’t mean we should still be using it.
You are not wrong, but it seems really nitpicky.
Ah, yes… the dismissive opinion of someone who hasn’t had to do the work to clean up messes caused by the broken design. I’ll be sure to keep that in mind when looking back upon the time I’ve spent helping people in your position.


Lemmy doesn’t offer a community-specific NSFW filter. It’s all or nothing, and “NSFW” is a broad category that includes other things in other communities that people do want to continue seeing.


Would it make sense to ban NSFW communities here, and let them start a separate announcement community for those?


I guess you’ve never had to reconcile the disaster that ensues when multiple CE mods update different parts of a game’s .esp data.
If they touch properties that happen to be near each other, the mods that try to preserve properties that don’t concern them end up stomping all over one other, leaving the player in a horribly broken land of conflicts and sadness. The mods can’t help it, because the engine’s modding system and data structures are fundamentally too coarse to allow touching only what’s needed, and too stupid to make reliable conflict resolution possible. The endless quest to work around this flaw is why Skyrim has uncountable patch mods, which shouldn’t be necessary in the first place. It’s a bloody awful design.
I get that you love the possibilities afforded by modding. We all do. But please don’t glorify Creation Engine in this area. What’s under the covers is embarrassing, and particularly bad when more than a few mods are used at the same time. Players and modders deserve something better, and a competent engine developer absolutely could deliver it.
As someone who has spent too many hours dealing with its fallout, I wish Creation Engine would die.


What do you mean by PnP in this context?
Here are some tabletop games that can be played solo:


From what I’ve seen, it’s kind of a mix of Animal Crossing and Stardew Valley, with a larger map, biomes, and slightly more danger.


Have you played Dinkum? How do you think they compare?


I remember looking at US train ticket prices once, and finding that they cost nearly as much as plane tickets for the same journey. Is that still true?


I kind of wish Lemmy called them rooms, or boards, or something like that. Community is a lot of syllables to say and letters to type. Oh well. I’m mainly just glad Lemmy exists.


The only real difficulty I foresee with users down the line is what happens when people lose their recovery keys.
Yes, the possibility of someone losing their recovery codes is a risk shared by practically all e2ee systems, authenticators, etc. (Have you backed up your Steam Guard recovery codes?) When a user is the only one with access to their secrets, they are also the only one who can be responsible for them.
This is part of why I suggested in my top-level comment that admins coming from Discord leave end-to-end encryption disabled when creating their first Matrix rooms. This keeps things simpler while their users get acquainted with Matrix, and reduces the consequences if someone loses their account recovery key. The point-to-point HTTPS encryption between client and server will still be in place, providing the same level of protection that Discord offers. End-to-end encryption can always be added to a room later, once everyone is familiar with the new environment.


I don’t think it’s meant to inspire confidence.
I think it’s meant to moderate expectations, and give a peek into the current state of an evolving system.


My private groups solved this by using Matrix for text chat and Mumble for voice. It has push-to-talk and outstanding sound quality. Hosted Mumble servers are cheap, and self-hosting is pretty easy.
When Element Call (MatrixRTC) eventually leaves beta, we might switch to that, but it’s hard to beat Mumble for audio.
Elden Ring and Dark Souls 3 both bored me to sleep. I didn’t find anything in their worlds to care about, and the meta-game of endlessly memorizing monsters’ attack patterns just doesn’t hold my interest for more than a few minutes. I guess soulslike games are not my cup of tea.