• 14 Posts
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Joined 11 months ago
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Cake day: April 2nd, 2025

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  • And at least some of their flagship games were ported to PC by a developer that didn’t bother with optimization, leading to ridiculously high system requirements, so only a fraction of PC gamers would reasonably be able play them. (I’m looking at you, The Last of Us.)

    High prices, late releases, badly performing ports, forced online accounts… Each of these mistakes is a slap in a potential customer’s face. Together, they practically guarantee poor sales.

    Maybe they think recent RAM and GPU prices will lead many PC gamers to start buying Playstations? I doubt it.








  • Yet still its one of the most modded engine of all times.

    And leaded gasoline was one of the most widely used fuels of all time. That doesn’t mean we should still be using it.

    You are not wrong, but it seems really nitpicky.

    Ah, yes… the dismissive opinion of someone who hasn’t had to do the work to clean up messes caused by the broken design. I’ll be sure to keep that in mind when looking back upon the time I’ve spent helping people in your position.





  • I guess you’ve never had to reconcile the disaster that ensues when multiple CE mods update different parts of a game’s .esp data.

    If they touch properties that happen to be near each other, the mods that try to preserve properties that don’t concern them end up stomping all over one other, leaving the player in a horribly broken land of conflicts and sadness. The mods can’t help it, because the engine’s modding system and data structures are fundamentally too coarse to allow touching only what’s needed, and too stupid to make reliable conflict resolution possible. The endless quest to work around this flaw is why Skyrim has uncountable patch mods, which shouldn’t be necessary in the first place. It’s a bloody awful design.

    I get that you love the possibilities afforded by modding. We all do. But please don’t glorify Creation Engine in this area. What’s under the covers is embarrassing, and particularly bad when more than a few mods are used at the same time. Players and modders deserve something better, and a competent engine developer absolutely could deliver it.

    As someone who has spent too many hours dealing with its fallout, I wish Creation Engine would die.








  • The only real difficulty I foresee with users down the line is what happens when people lose their recovery keys.

    Yes, the possibility of someone losing their recovery codes is a risk shared by practically all e2ee systems, authenticators, etc. (Have you backed up your Steam Guard recovery codes?) When a user is the only one with access to their secrets, they are also the only one who can be responsible for them.

    This is part of why I suggested in my top-level comment that admins coming from Discord leave end-to-end encryption disabled when creating their first Matrix rooms. This keeps things simpler while their users get acquainted with Matrix, and reduces the consequences if someone loses their account recovery key. The point-to-point HTTPS encryption between client and server will still be in place, providing the same level of protection that Discord offers. End-to-end encryption can always be added to a room later, once everyone is familiar with the new environment.