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Joined 2 years ago
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Cake day: September 14th, 2023

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  • I came to depend less on the visual cues which are often deceptive and more on the audio ones or counting in my head for dodges/parries. Also invest heavily (basically all your points) into defense/vitality which makes Dodge/Parry misses much more forgiving.

    Eventually, even if you only do a smattering of side quests/areas, you’ll get powerful enough to basically ignore the timing mechanics altogether.

    Also set it on story mode + auto QTEs. I did that on my first playthrough and had absolutely no regrets. The mechanics of the game are definitely secondary to the experience of the story.





  • Agree 100%. Played updated X-Com 1 and 2 once through and thought they were fine but just that everything was too clean and on rails. I didn’t think those games provided any particularly memorable experiences for me.

    I’m still playing the 90s version to this day because I remember this one dude who was the lone survivor out of his 12 man squad during an early terror mission that went south really fast. He quickly emptied his initial ammo loadout, had to run through enemy fire to scavenge weapons from his fallen comrades scattered across the map, and changed weapon types at least twice because there were no more rifle clips to be had anywhere on the map. He surprisingly finished that mission and carried on to the end of the game as a living God of war.

    I still remember that shit to this day and keep playing with the hope that such an epic story will unfold again.