

A cassette tape for my MSX with 2 games by Konami: Hyper Rally and Antarctic Adventure. That was in 1988.
I’ve been gaming ever since.


A cassette tape for my MSX with 2 games by Konami: Hyper Rally and Antarctic Adventure. That was in 1988.
I’ve been gaming ever since.


I actually like DLSS <= 4.5, when it’s well used. It’s just a scaling technique, like bilinear or 2xSai, but instead of using a regular mathematical formula to calculate the interpolated pixels, it uses a neural network. Of course the final results vary, depending on how much of the image you interpolate, the training data and if you use previous frame data and stuff like that (motion vectors, etc.).
OTOH, DLSS 5, sloptracing or whatever you want to call it, doesn’t seem to be a scaling technique (even if it most likely can do that too). It seems to be a video enhancing technique, with stability features included (anchored to 3d objects) to avoid the common morphing artifacts in early video GenAI (pre-Sora 2).
I would amend that to “since WWII”, and the answer would still be no.