Interests: programming, video games, anime, music composition

I used to be on kbin as [email protected] before it broke down.

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Joined 2 years ago
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Cake day: November 27th, 2023

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  • Demons Roots is probably the best RPG Maker game I’ve played that was actually playable as an RPG. (So, not counting things like To The Moon which other people have already mentioned.)

    I wasn’t a fan of most of the sexual content in Demons Roots, but taking the whole thing as basically a giant love letter to fucked up doujinshi stories – i.e. to unpolished indie writing with wild genre bending plot twists in addition to the hentai stuff – I can accept it for what it is. The game has that RPGMaker wabi-sabi; it’s not especially well-crafted software… but the combat was OK (unlike a lot of indie RPGs), the music was good – a mix of original and mostly well chosen asset packs (I still listen to some of it occasionally!), and, without getting into spoilers, it did a couple of very memorable things…



  • Computer Science is basically just a Frankenstein amalgamation of interconnected subjects related to computers that have been useful for universities to lump together for teaching and/or funding purposes. I have a Bachelor’s degree in it. Most of the courses were split between either more “theoretical” / math-y courses on discrete math, probability, “Theory of Computation”, etc. (where we were mostly solving math problems/writing proofs) or practical programming courses on things like “Intro to Java”, “Debugging”, and “Software Engineering Best Practices”, etc. (where we were mostly writing programs). Some met in the middle – e.g. Algorithms, which got into things like graph theory and complexity classes while also requiring us to write programs. The traditional “hard” courses also included compilers and operating systems where we were supposed to learn enough to build at least toy versions of both. I also had digital logic courses that got into to the boundary between programming and electrical engineering (but without going too deeply into how electronics physically works or is manufactured) – e.g. covering logic gates, state machines, the design (but not physical implementation) of CPUs, Verilog, etc.

    Basically a “computer scientist” is someone who does something academically interesting about/with computers – either on the mathematics of what can be computed, or on the practical applications of computer technology. Most people who study it go on to become professional programmers rather than academics though.