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Joined 3 years ago
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Cake day: June 15th, 2023

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  • Test in production is the best. We spent months warning from data bugs and nobody bat an eye (upstream bug, not our responsibility but we noticed) When it was d launched in prod we just pointed out the bug that nobody fixed was still there and immediately a war room was formed and the bug fixed within an hour.

    It honestly seems more efficient to let shit hit the fan than to fight everybody to do their job.


















  • Playtest this week was met with pretty mixed results, people either loved it or hated it.

    Honestly, that shouldn’t be bad. Not all games need to appeal to everybody. Take ARMA, for example. It would do shit on a playtest, but the group who likes it does it for some of the reasons the rest would hate it. I think we need to switch a bit from “fuck this game, it’s not for me” to “I don’t care about it, it’s not for me. If it’s for you that’s fine”