

Like my experience with most remedy games by this point. Cool concept, interesting world, so many things I SHOULD love…but the combat got so damn repetitive and unfun. Same enemy types over and over again. Killed all enjoyment for me. At least I finished it.
Actually just got here with my friend. I felt the same way, I really wanted there to be a world where there was more than a “get improved dodge+ nimble onslaught, get auto revival and guts” for builds. Same thing with the majority of damage stats, there are only a couple that are actually good (big and multiplicative, pretty much just tyranny and stamina) so builds become very restrictive and based on specific sigil drops WAY too fast.
I feel your pain. You kind of HAVE to do perfect dodges to survive later fights consistently. I will say, if you get max Improved Dodge sigil it makes dodges practically twice as easy.
I will say though, endgame is so goddamn grindy. They’ve almost lost me as well, my interest has only survived because I’m able to AFK farm in the background while doing things on a second monitor.