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Joined 5 months ago
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Cake day: August 28th, 2025

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  • I personally have a lot of issues with Valve and Steam. I’m not subscribed to the idea of our lord and savior Gaben. They get a lot of credit for just not beeing pure evil and atleast giving a bit of a shit about its consumers.

    I really dont feel the need to defend an US based billion dollar monopolist. But the allegations are kinda bullshit? I can buy most of my games where ever i want. Epic, Ubi, Rockstar, EA, GOG, Itch, Fanatical, GMG, Humble, ZOOM, Prime, MS/XBOX and the List goes on and on and on. Nowhere can i buy crossplattform DLCs from my understanding. GOG has unique angle beeing drm free. In any other case i(!) atleast WANT to buy my games through Steam. Other plattforms and their launchers just suck ass. idk man.


  • FH3 onwards these games were full of DLCs, special editions, VIP status for faster progression, live service content, fomo mechanics, gambling, etc pp

    The “story”, “writing” and “characters” are also painfully bad. Cutscenes arent skippable. You can mute those bland corporate written assholes though.

    Gameplaywise it isnt a nice little campaign like in FH1. Its more like a sandbox where the game shits out a new car for you at every given moment but desireable cars are locked behind seasonal/weekly events and grinding. then the map gets clogged up really fast in thousands of races and other activities which you can do however you feel like. If your after a more guided experience your out of luck.

    Still pretty solid games with great artstyle, tons of cars, very good driving physics, tons of content etc.

    But after the Forza Motorsport 2023 desaster i dont trust Microslops marketing one bit. Playground Games’ track record is still pretty good and they overtook Turn10 a long time ago. But i’m going to wait it out until the honeymoon phase wears off and the more critical opinions start to appear.




  • Its just personal evidence but i see more and more indie games using UE5 and a lot of them run like shit. Most games dont need real time lighting, global illumination, software or hardware raytracing based solutions etc. But instead of baking that stuff once onto textures like its 2004 on the developers rig we now have indie titles with artstyles and visuals which were achievable 20 years ago but done with bleeding edge graphics technologies which dont even run well on modern mid tier GPUs.

    Dont get me wrong we still have tons of indie titles which run on a potato. But more hardware demanding titles really picked up recently even in the indie space.


  • Hond@piefed.socialOPtolinuxmemes@lemmy.worldFeels good
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    14 days ago

    i did it for the old “delete system32” memes before i nuked the drive. fun fact: when i tried to empty the trash with system32 inside dolphin even threw me an error.

    now only a single ntfs remains in my system. took me the whole day moving around data to repartition my other drives. tomorrow follows the rest.






  • I’m a huge nerd so take everything with a grain of salt how my experience translates to a non-techie.

    Storing and playing music with Android is pretty straightforward. You just copy your music into the music folder. Then use either the media player your phone comes with or choose one of the 1 million other options on the playstore/f-droid. But i never liked Itunes to begin with. Not with the Ipod i had 20 years ago and not with the Ipad i had 10 years ago. It just gets in my(!) way of how i want to do things. If your whole music library and management revolves around itunes… uuh yeah, idk its going to be a new learning experience i guess.

    Good quality camera shouldnt be an issue. Especially coming from a SE. Look up Samsung/Google/Apple camera blindtests on Youtube. The differences are minuscule and mostly about how they handle whitebalance (yellowish/blueish tint) and how pronounced the contrast in the shadows is. The UI of the camera will be different. But if you just point and shoot without needing more advanced settings it will be just fine.

    If you want to use GrapheneOS or a custom ROM in general: Buy a Pixel and flash GrapheneOS. If your not a nerd other custom roms will be a huge pain to install. Graphene has a pretty straightforward web based installer which guides you through the process. The cheaper “A” models had pretty often issues with their batteries. But atleast Google just reimbursed everyone in those cases. I’m still on my Pixel 7 and i dont see any reason to upgrade until its support ends. Camera is still great, performance is still great, screen is great, battery life is okay. Choosing anything between 8-10 series Pixels should be just fine. Older ones have a shorter support period. Newer ones a slightly more expensive and a bit better. Pro models have a bit more ram and a telescopic camera for more zoom. Nice to have but i(!) wouldnt pay extra for that.


  • I’m not particularly deep into the emulation scene or even a dev with actual knowledge. But from what i’ve read over the years X86 doesnt have to be a beneficial because the instruction set is ridiculously big and complex. While the chips are based off of PC hardware there still is a lot of custom fuckery going on which isnt publicly documented.

    Prominent example is to look at the state of OG XBOX emulation vs PS2. Based on a Pentium 3 and some semi custom Nvidia GPU of that time and you would expect it to be perfectly emulateable. But even after almost 25 years xbox emulation is still in a rough spot. While PS2 emulation with its weird custom architecture thrives.

    Widespread interest in a plattform is probably a far more important factor.

    With that said PS4 emulation is already pretty mature considering how young the shad4 project is. Even though its also x86, but they’re using an approach more like WINE i think(!).

    PS5 has almost no exclusives though. Like GT7, Astrobot aaand uh? I dont see put effort into it too soon.