

“Oh look, a leopard! That looks like my kind of leopard. I know will only bite off the faces of my enemies. Surely it won’t eat my face!”


“Oh look, a leopard! That looks like my kind of leopard. I know will only bite off the faces of my enemies. Surely it won’t eat my face!”


On one hand this sounds plausible, but on the other the article cites the Daily Mail, which is far as I’m concerned isn’t the most credible source of factual information. I’ll hold my judgement until this is corroborated by more reliable sources.


On one hand it’s good to see anyone with a following stating truth to power, on the other hand it kinda pisses me off that only now after multiple needless deaths does this ass-hat who helped to set this situation up finally come to her senses.
Yeah, I played that. Didn’t bother me as much as some boss fights though. They clearly didn’t intend for you to fight that robot, so the only option was to sneak around it and I rather enjoy stealth gameplay.
I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don’t let you use the weapons & skills/techniques that you’d used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that’s contrary to what you’d used up till that point.
Fallout 4 is the first to come to mind. The story was all too predictable and the options for resolving the story were far too limited in my mind.
spoiler
I mean, they basically hand control of the Institute to the player’s character (assuming you play nice with Father at the onset), but give you no actual control over the Institute. Why not give the player the ability to steer the Institute away from their evil ways and direct them to helping what’s left of humanity on the surface as well as doing right by the synths rather than being forced to choose between two equally bleak and frankly disappointing outcomes? It just felt like such a kick in the nuts after playing for hundreds of hours (I spent waaaay too much time building elaborate settlements) only to find that whatever you do your going to have to hurt a lot of people.
Besides the story issues and the usual Bethesda jank, was just how clunky the settlement building process was. In addition, I had a major issue preventing me from doing pretty much any of the Brotherhood of Steel missions besides the basic ones offered by the BoS solders holding out in the police station.
I was also pissed at how no matter how good your perimeter defenses were hostiles always spawned inside the settlements when you weren’t present at the start of a raid. Tall walls/fences + dozens of automated turrets of various types all arranged carefully with overlapping fields of fire as well as traps were apparently still not enough to keep motley group of poorly equipped raiders from pillaging and ransacking my settlements repeatedly.
I’ve played other Fallout games repeatedly, but I have no interest in playing Fallout 4 again.