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Joined 3 years ago
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Cake day: July 1st, 2023

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  • Yeah, I agree, and that’s what I was trying to get at with the last point. I think morality systems in the sense of a binary choice with a scorecard is exactly why those systems are unsatisfying. Real choices have complex consequences and games are more immersive when they show that versus when everything boils down to a simple “good” or “bad.”

    The games that do moral choices well do still give you feedback - alternate endings or lasting changes in the world - but it’s not as simple as one number or slider showing a morality spectrum.


  • I’d put Witcher 3 and The Alters on the list. Both of them give you choices where it’s not really clear which is the “good” or “bad” one. And if you play through both, you find that neither is one-sided - everything has pros and cons, and even if you judged one option to be morally better in the moment, you still have to live with the negative as well as the positive consequences of your actions.

    Maybe you could argue that those aren’t traditional morality systems, but for me, that’s why they work.













  • I dunno, but it’s a pain. Hiding low-level components from the user to make it more user-friendly.

    I have an old 2014 macbook with a busted GPU temp sensor. The Mac firmware assumes the worst - that the computer is dangerously overheated - and therefore throttles back the CPU by 80% and runs the fans at full blast.

    Fixing it on Mac required a number of third-party tools and flashing a custom firmware. I then installed Linux on the device - about ten lines of script that read from the working temp sensor on the CPU die and write a scaled value to /sys/ in response.

    So much flippin easier on Linux.