simple@piefed.social to Games@lemmy.worldEnglish · 2 months agoUZDoom 5.0 Release Announcement Trailerwww.youtube.comexternal-linkmessage-square19linkfedilinkarrow-up158arrow-down12file-textcross-posted to: [email protected]
arrow-up156arrow-down1external-linkUZDoom 5.0 Release Announcement Trailerwww.youtube.comsimple@piefed.social to Games@lemmy.worldEnglish · 2 months agomessage-square19linkfedilinkfile-textcross-posted to: [email protected]
minus-squareBurgerBaron@quokk.aulinkfedilinkEnglisharrow-up3·2 months agoAn idtech 1 (well, it was called Doom Engine first) source port thanks to John Carmack you can do that for most of id Software game engines up until idtech 4. https://en.wikipedia.org/wiki/Id_Tech#Development https://github.com/id-Software
minus-squarejinwk00@sh.itjust.workslinkfedilinkEnglisharrow-up4·2 months agoAimed for heavily modding support to be specific There are other source ports which tend to: Be as close as how it was intended while fixing critical issues (Chocolate Doom) Modernize the framerate but keep the gameplay same and welcoming to new users (PrBoom Plus and its forks) Make as ugly as possible (Doomsday)
An idtech 1 (well, it was called Doom Engine first) source port thanks to John Carmack you can do that for most of id Software game engines up until idtech 4.
https://en.wikipedia.org/wiki/Id_Tech#Development
https://github.com/id-Software
Aimed for heavily modding support to be specific
There are other source ports which tend to: