• GregorGizeh@lemmy.zip
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    24 days ago

    One game i can sort of excuse it is stellaris, where you can configure your modlist in the launcher. That does save a ton of loading time when you tinker with your shit and need to restart a couple times.

    • deegeese@sopuli.xyz
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      24 days ago

      Nope. The mod bundle known as Rimworld does this just fine without launcher trash, and Paradox is not one of the good ones.

      • brucethemoose@lemmy.world
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        24 days ago

        Rimworld has no native mod manager, and TBH editing it in game is slow and clunky. You can edit the XML file, but this is true of many games.

        Of course one can use RimSort, but that’s a 3rd party fan project. It’s not really fair to expect every game to have a good one.

        • deegeese@sopuli.xyz
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          24 days ago

          The point is that even Rimworld, an extremely mod heavy game, handles this just fine without forcing a publisher’s launcher on its players.

          • brucethemoose@lemmy.world
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            24 days ago

            Well, because it was originally sold as a DRM free game.

            handles this just fine

            But I would dispute this. I’m working out a modlist right now, and I’d be pulling my hair out if I had to do it in game, or manually with the XML file + mod IDs.

      • Routhinator@startrek.website
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        24 days ago

        A launcher is still unnecessary here. The menu of the game is as much a launcher as game assets and mods do not need to be loaded at the menu, and the menu can be designed to serve this function with immersive design instead of hostile design.

        Most launchers exist to inject web content so they can advertise to you without needing you to update the launcher.