• Smeagol666@crazypeople.online
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    6 days ago

    Dragon’s Lair. Every once in a while some idiot on FB will talk about how great of a game it was. My thought in that situation: “How nice for you Mr. Moneybags!” There was no skill or strat to the game, it was just an expensive version of Simon: memorize left or right, up or down. To a poor kid like me, it was anathema to going to the arcade if I could burn through $5 in 5 minutes.

    Dig-Dug gets an honorable mention: it was a slower, shittier version of Mr. Do! in my opinion. I thought I read an article that game owners could program the game to have slower reaction time which makes sense for my experience. I later found out that that was a feature in a lot of games, like in Gauntlet, they could set health pots to give more or less health, and Mortal Combat could literally cheat by cutting out frames of animation to perform certain attacks “faster”.