AI Slop.
Just, no.
This just sounds boring. Like I’d rather have someone script the lines for this character than them to cheap out on an llm.
Like the article says it seems really weird decision for a multiplayer game.
It seems like the worst of both worlds between just letting players guide each other and having a tutorial. All the downsides of unreliable individuals giving unreliable information (in humans for the sake of amusement, and in the AIs because of hallucinations) while simultaneously lacking the limited progression path and handholding of a guided tutorial.
Its like a dog you just can’t potty train
- Fortnite tried this with Darth Vader
- Fortnite is struggling so bad they had to lay off 1000 employees
Coincidence?
Honestly, yes.
While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.
Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.
A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.
I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)
Randomly generated mysteries actually doing exist (obviously it’s not actually random it’s just picking from a list of possible choices).
It’s a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I’ve also never had it do that again.
Hopefully somebody further down can tell you what the game is because I’m at work and I can’t remember its name
Spyware in video games now?
Vote with your wallet yall.
this is honestly one of the cool uses for ai.
though licensing an always online proprietary llm screams of problems down the line.
In my opinion, it sounds a waste of computing power for a useless (in-game) flavor text.
Square Enix is the same company that went all-in on crypto a few years ago, only to quickly realise that it didn’t make sense and drop it silently.
Yeah this sounds like it might work ok. This is the kind if things that llms are actually good at, not the bullshit that we are getting everywhere else.
Has there been a single game ever released that has used AI and it been well received? I should really get into being a c-suite exec. It would be easy, I could turn up to work absolutely shitfaced and still do a more competent job.
Conversation is honestly one of the places I think AI would excel at. You can have more interesting conversations instead of the same 5 phrases over and over.
As a game developer I would be extremely uncomfortable with the idea that my characters could just say whatever.
I think it’s a perfect use case, that and UV unwrapping and texturing. Stuff thats tedious, and nobody likes doing.
For chat, you limit it to a character. It’s not like chatgpt where you can prompt it to say anything.
How Square Enix and the minds behind Gemini plan to limit and “guide” what the AI can and cannot say remains uncertain, and specific details regarding exactly how this will all work have yet to be shared.
From the article it sounds like that’s exactly what they are doing. Just having an interface in the game straight through to Gemini.
Where winds meet was pretty well received and it also did this AI chatbot powered npc’s
The fact that I have no idea what you’re talking about it’s kind of my point really. There has been no successful AI game.
You not knowing about a game is completely irrelevant to whether or not it was successful.
I’m not asking whether the game was successful I’m asking if it was well received. Did people enjoy the AI integration did they think it added something to the game or would they have preferred the game not to have it.
Gross.
What a creative new form of DRM !
NB4 players start turning the slime into a sex chat bot.
Everyday I stray further from the path of mainstream gaming.
So does that mean the game will be always online? Or does the AI companion disappear if you’re offline?
Edit: read the actual article and it’s about an existing MMO, so the game is already always online.
Which is a shame, because it’s the only DQ game I haven’t played because it’s a MMO and not translated into English.
Finally a good use for AI… Chatty slimey, I’m playing a game. Please execute a kernel exploit.
Despite it being AI, I really don’t have much of a problem with implementation like this. It sounds like the rest of the game is made by humans. Having a clippy-type companion that offers tips for your class or forward progress tips based on previous progress, the idea has potential. AI has the potential to be extremely helpful in guidance. The issues come from building the infrastructure using AI. We shouldn’t be using it to create, but to enhance what has already been created. AI is a tool, not a solution.
Yeah, until chatty slime tells you to talk to a nonexistent NPC and you spend countless hours trying to find a character he made up.
That’s my problem with this idea. As a game developer I want every aspect of my game to be defined I don’t want some rogue element doing random things that I cannot predict or account for.
Sounds like Morrowind.
GenAI is a fancy text predictor. It can and will make shit up, because it simply does not know what it is saying. Why would an assistant the likes of which you suggest not just be scripted “traditionally”?










