This is something that always bothered me when watching some sci-fi space shows. A space walk occurs, but there is only so much thrust that can be used. Once the thrust stops, the person stops.
Thats…not how vacuums work.
This sort of thing is really common in video games where you’re able to move in zero G.
In the few games that have accurate zero G movement people get really confused. They’ll hold a movement key the entire way to a destination then smack into it because they didn’t realize they’d have to hold the opposite key for an equal amount of time to stop. Or they’ll fly a certain distance like that, then want to make a 90° turn, only to keep careening off in the direction of their initial travel with a slight bend to it.
Play hardspace shipbreaker, it’s qn entire game about manipulating objects and yourself in a zero g environment



